Since both of these mini-games were one player at a time, other players had a "sabotage" option available to them. This made it easy to fly through rings and steer left or right at several junctions in the track to choose either a harder or easier path for my interstellar joyride. However, it's not really steering: holding my balance kept my Rabbid steady too. In this situation, I stood on the Balance Board sideways and shifted my weight to lift or lower my Rabbid, or shift him left or right. The other mini-game on display to use the Wii Balance Board involved controlling a Rabbid rocket-boarding through space on something resembling an ironing board. Execute these prompts, and the onscreen characters perform comical mid-air poses (ever wonder what something called an "inverted hairy beast" looks like?) for extra points. The game would switch to showing the Rabbid and his ride flying through the air and display directions to move the Wii Remote and Nunchuk in specific directions. In addition to racing down a mountain slope and steering through gates, I could aim for ramps and give the Rabbid and his wildebeest ride some serious air time. The only time I would exit this relaxed pose would be when I leaned back to activate a speed boost, and this actually proved to be a control setup that was very easy to pick up. I was afraid that it would prove a strain to my abdomen to maintain my posture, but my abs were spared because I could lean forward while sitting on the Balance Board, allowing me to bend my knees and rest my arms on them. The sledding mini-game is what lets Ubisoft boast that Rayman Raving Rabbids TV Party was the first game you could play with your bottom: apply derriere to Balance Board, lean left or right to maneuver. Incidentally, these were the three mini-games that Ubisoft had on display from Raving Rabbids TV Party. Conversely, on a music channel, mini-games would involve performing Wii Remote gestures to the beat of a licensed song. For example, on the "sports" channel, they'll play games like sledding (on upside-down wildebeest, no less) or rocketing through space on a surfboard. That's where the player comes in: guiding the Rabbids through as many TV-inspired activities as possible, aiming for the highest score possible. The story mode will involve Rayman watching seven channels everyday (playing a Rayman mini-game on each channel) for seven days, possibly being driven as wacky as the Rabbids in the process. In the third game of the series, the idea is that the Rabbids have invaded the programming on Rayman's television, and they're on every channel he gets. The Rabbids have proven a successful property, so Ubisoft is no doubt pleased to let the wacky rabbits continue to invade Rayman's life in humorous, misguided ways.
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